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This first character is for Fantasy genre. He has a "knack" that allows him to become invisible.
Sidroc (100 Points) Male; Age 18; 5'8''; 145 lbs.
| ST: 9 [-10] |
IQ: 13 [30] |
Speed: 5.75 |
| DX: 13 [30] |
HT: 10 [0] |
Move: 4 |
| Dodge: 6/7 |
Parry: 9/11 |
| Damage: Rapier imp 1d-1; Dagger imp 1d-3; Punch
1d-2; Kick 1d; Thrust 1d-2; Swing 1d-1.
Advantages
Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Combat Reflexes [15] (Fright Check: 15);
Charisma +1 [5] (Reaction: +1); Knack 2700 [54] (Invisibility with 2 points of self power AND 1 point of Speed. Time to Cast
is 2 seconds and Cost to Cast is 3 and Maintain is 1).
Disadvantages
Sense of Duty [-5]; Overconfidence [-10]; Trickster [-15]; Stubbornness [-5]; Curious [-5] (Roll: IQ).
Quirks Always wears "lucky" jacket; Sleepy Drinker; Lucky number: 3; Evil grin; Collects souvenirs from opponents.
[-5]
Skills
Bard-12 [½]; Filch-12 [1]; Lockpicking/TL3-12 [1]; Streetwise-12 [1]; Seamanship/TL3-12 [½]; Body Language-12
[2]; Climbing-12 [1]; Garrote-12 [½]; Fencing-13 [2] (Parry: 9); Main-Gauche-12 [1] (Parry: 9); Lip Reading-11 [½]; Stealth-13
[2]; Jumping-12 [½]; Swimming-12 [½]; Karate-12 [2] (Parry: 9).
Equipment Boots (PD 2, DR 2; 3 lbs.; $80); Leather Arms (PD 2, DR 2; 2 lbs.; $50); Leather Legs (PD 2, DR
2; 4 lbs.; $60); Leather Gloves (PD 2, DR 2; $30); Leather Helm (PD 2, DR 2; $30); Leather Armor (PD 2, DR 2; 10 lbs.; $100);
Clothing (Lower-class; 1 lb.; $10; PD: 0; DR: 0); Rapier (imp 1d-1, Skill: 13, Parry: 9; 1½ lbs.; $500; Reach: 1,2); Dagger
(imp 1d-3, Skill: 9, Parry: 4; ¼ lbs.; $20; Reach: C); Lockpicks ($30; Skill: 12); Backpack (small; 3 lbs.; $60; Holds 40
lbs).
Backpack Contents (5 lbs) Heavy rope (10 yards; 5 lbs.; $25; Supports: 1100 lbs; 3/4").
DescriptionSidroc is NOT a typical Seaman: he's a man who can turn invisibile at will! He thinks the ability is from
his father's side of the family, but he really doesn't know, he died when Sidroc was 10. Sidroc will use his invisibilty in
fight, the occasional "midnight requistion" and other "needs" as required. He's has realized that he can't rely on his "ability"
alone. Actually, he' more of rogue than anything else.
Invisibility knack with 2 points self-power and 1 point in Speed Time to cast: 2 seconds Cost to Cast: 3 Maintain:
1
This next character is for a WWII scenario.
T/Sgt Salvaotore Antonelli (100 Points) Male; Age 25; 5'11'';
160 lbs.; wavy black hair, olive skin. Black eyes
| ST: 12 [20] |
IQ: 12 [20] |
Speed: 5.75 |
| DX: 12 [20] |
HT: 11 [10] |
Move: 4 |
| Dodge: 6 |
Parry: 10/11 |
| Damage: Colt M-1911A1, .45 ACP cr 2d+; Punch 1d-2;
Kick 1d; Thrust 1d-1; Swing 1d+2.
Advantages
Bomber Crewman (American); Military Rank 2 [10] (Adds to Status); Combat Reflexes [15] (Fright Check: 14); Wealth
(Comfortable) [10] (Starting Wealth: $3,000); Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate).
Disadvantages
Extremely Hazardous Duty [-20] (Campaign Disadvantage); Code of Honor (Enlisted Man's) [-10]; Addiction (Tobacco)
[-5]; Fanaticism (Patriotism) [-15].
Quirks Respectful of authority; Afraid of drowning; Practical Joker; Talkative; Likes to fight. [-5]
Skills
Administration-11 [1]; Spear-12 [2] (Parry: 7); Armoury (Vehicular)/TL6-12 [2]; Aviation/TL6-13 [4]; Brawling-14
[4] (Parry: 10); Explosive Ordnance Disposal-11 [2]; First Aid/TL6-12 [1]; Gunner (Machine Gun)/TL6-14 [2]; Guns (Light Automatic)/TL6-14
[1]; Guns (Pistol)/TL6-14 [1]; Guns (Rifle)/TL6-14 [1]; Knife-13 [2] (Parry: 6); Knife Throwing-13 [2]; Leadership-12 [2];
Mechanic (Propeller Plane Engine)/TL6-14 [6]; Motorcycle/TL6-12 [1]; Orienteering-12 [2]; Piloting (Twin-Engine Prop)/TL6-11
[1]; Savoir-Faire (Military)-12 [1]; Scrounging-12 [1]; Tactics (Air-to-Air)/TL6-12 [4]; Tactics (Police)/TL6-11 [2].
Equipment Uniform, Military (8 lbs.; Pants, shirt, cap, boots, socks, underwear); Boots (with Uniform, Military)
(PD 2, DR 2); Helmet, Flight (PD 2, DR 2; 3 lbs.; Includes goggles, headphones, oxygen mask fittings); Leather Flight Suit
(PD 1, DR 2; 15 lbs.; +3 HT vs. cold); Colt M-1911A1, .45 ACP (cr 2d+, Skill: 14; 3 lbs.; Malfunction: Ver.; SS: 10; Acc:
2; Half DMG: 175; MAX: 1700; AWt: 0.6; RoF: 3~; Shots: 7+1; ST: 10; Rcl: -2; Hold: -1; TL: 6); Colt M-1911A1 Magazine (DMG
×1, Dmg Mod. ×1; 0.6 lbs.; Quantity: 1; Type: Standard, 1; DMG: ×1; Damage Mod.: ×1; Rounds: 7; TL: 6).
DescriptionTech Sergeant Salvatore Antonelli is from the mean streets of Chicago. Joined the Air Corps in '38 because
his ma didn't want him to go to prison. The service agreed with him
Wolfgang (103 Points) Age 18; 6'0", 165 lbs.
| ST: 13 [30] |
IQ: 10 [0] |
Speed: 6.25 |
| DX: 14 [45] |
HT: 11 [10] |
Move: 3 |
| Dodge: 7/9 |
Parry: 11/16 |
Block: 8/13 |
| Damage: Small Shield cr 1d; Warhammer imp 2d+2;
Knife (large) cut 1d+1, imp 1d; Throwing Axe cut 2d+1; Broadsword cut 2d, cr 1d+1; Axe (Throwing)
cut 2d+1; Punch 1d-1; Kick 1d+1; Thrust 1d; Swing 2d-1.
Advantages
Alertness +2 [10]; Combat Reflexes [15] (Fright Check: 12); High Pain Threshold [10].
Disadvantages
Compulsive Generosity [-5]; Clueless [-10] (Reaction: -2); Impulsiveness [-10]; Glory Hound [-15].
Quirks Questions authority; Likes blonds; Collects souvenirs from opponents; Lucky number: 7; Constantly interrupts
others. [-5]
Skills
Acrobatics-13 [2]; Jumping-13 [½]; Fast-Draw (Knife)-14* [½]; Fast-Draw (sword)-14* [½]; Shield-15 [2]; Brawling-15
[2]; Wrestling-14 [2]; Two-Handed Axe/Mace-15 [4]; Knife-13 [½]; Axe/Mace-15 [4]; Broadsword-13 [1]; Shortsword-11 [0]; Axe
Throwing-15 [2]; Armoury/TL3 (Hand Weapons)-10 [2]; Mimicry (Animal Sounds)-12 [1]; Tracking-10 [2]; Climbing-13 [1]; Stealth-13
[1].
*Cost modifiers: Combat Reflexes.
Equipment Chainmail (PD 3/1, DR 4/2; 25 lbs.; $230; Against impaling: PD 1, DR 2); Chain Coif (PD 3/1, DR
4/2; 4 lbs.; $55); Chainmail Arms (PD 3/1, DR 4/2; 9 lbs.; $70; Against impaling: PD 1, DR 2); Chainmail Legs (PD 3/1, DR
4/2; 15 lbs.; $110; Against impaling: PD 1, DR 2); Small Shield (PD 2, Hits 5/30, cr 1d, Skill: 15, Block: 7; 8 lbs.; $40;
Reach: 1); Boots (PD 2, DR 2; 3 lbs.; $80); Leather Gloves (PD 2, DR 2; $30); Warhammer (imp 2d+2, Skill: 15, Parry: 8; 7
lbs.; $100; Reach: 1, 2; ST: 13; Two hands, 1 turn to ready. May get stuck.); Knife (large) (cut 1d+1, imp 1d, Skill: 13,
Parry: 6; 1 lb.; $40; Reach: C, 1;C); Throwing Axe (cut 2d+1, Skill: 15, Parry: 8, ×2; 8 lbs.; $120; Reach: 1; ST: 11; Throwable.
1 turn to ready.); Broadsword (cut 2d, cr 1d+1, Skill: 13, Parry: 7; 3 lbs.; Reach: 1; 1; ST: 10); Axe (Throwing) (cut 2d+1,
Skill: 15, ×2; 8 lbs.; Acc: 2; SS: 10; Half DMG: 13; MAX: 20); Backpack (small; 3 lbs.; $60; Holds 40 lbs).
Backpack Contents (42 lbs) Traveller's rations (×40; 20 lbs.; One meal); Gallon wineskin -- water! (8 lbs.;
$10); Grapnel hook (2 lbs.; Supports 300 lbs); Heavy rope (10 yards; 5 lbs.; $25; Supports: 1100 lbs; 3/4"); First Aid Kit
(2 lbs.; Skill: 6); Personal basics ($5; Cup, spoon, towel, flint, steel, towel, etc.); Blanket (heavy wool; 5 lbs.; $20).
Description+2 to Fright Check Roll.
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