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Some GURPS Characters I created

Notes on Character Creation

One thing I like about point based characters versus the randomly created kind is that you create what YOU want to play. Below are characters I created using GURPS Character Builder.

This first character is for Fantasy genre. He has a "knack" that allows him to become invisible.

 

Sidroc
(100 Points)
Male; Age 18; 5'8''; 145 lbs.
ST: 9 [-10] IQ: 13 [30] Speed: 5.75
DX: 13 [30] HT: 10 [0] Move: 4
Dodge: 6/7 Parry: 9/11  
Damage: Rapier imp 1d-1; Dagger imp 1d-3; Punch 1d-2; Kick 1d; Thrust 1d-2; Swing 1d-1.

Advantages

Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Combat Reflexes [15] (Fright Check: 15); Charisma +1 [5] (Reaction: +1); Knack 2700 [54] (Invisibility with 2 points of self power AND 1 point of Speed. Time to Cast is 2 seconds and Cost to Cast is 3 and Maintain is 1).

Disadvantages

Sense of Duty [-5]; Overconfidence [-10]; Trickster [-15]; Stubbornness [-5]; Curious [-5] (Roll: IQ).

Quirks

Always wears "lucky" jacket; Sleepy Drinker; Lucky number: 3; Evil grin; Collects souvenirs from opponents. [-5]

Skills

Bard-12 [½]; Filch-12 [1]; Lockpicking/TL3-12 [1]; Streetwise-12 [1]; Seamanship/TL3-12 [½]; Body Language-12 [2]; Climbing-12 [1]; Garrote-12 [½]; Fencing-13 [2] (Parry: 9); Main-Gauche-12 [1] (Parry: 9); Lip Reading-11 [½]; Stealth-13 [2]; Jumping-12 [½]; Swimming-12 [½]; Karate-12 [2] (Parry: 9).

Equipment

Boots (PD 2, DR 2; 3 lbs.; $80); Leather Arms (PD 2, DR 2; 2 lbs.; $50); Leather Legs (PD 2, DR 2; 4 lbs.; $60); Leather Gloves (PD 2, DR 2; $30); Leather Helm (PD 2, DR 2; $30); Leather Armor (PD 2, DR 2; 10 lbs.; $100); Clothing (Lower-class; 1 lb.; $10; PD: 0; DR: 0); Rapier (imp 1d-1, Skill: 13, Parry: 9; 1½ lbs.; $500; Reach: 1,2); Dagger (imp 1d-3, Skill: 9, Parry: 4; ¼ lbs.; $20; Reach: C); Lockpicks ($30; Skill: 12); Backpack (small; 3 lbs.; $60; Holds 40 lbs).

Backpack Contents (5 lbs)

Heavy rope (10 yards; 5 lbs.; $25; Supports: 1100 lbs; 3/4").

Description

Sidroc is NOT a typical Seaman: he's a man who can turn invisibile at will! He thinks the ability is from his father's side of the family, but he really doesn't know, he died when Sidroc was 10. Sidroc will use his invisibilty in fight, the occasional "midnight requistion" and other "needs" as required. He's has realized that he can't rely on his "ability" alone. Actually, he' more of rogue than anything else.

Invisibility knack with 2 points self-power and 1 point in Speed
Time to cast: 2 seconds
Cost to Cast: 3
Maintain: 1

This next character is for a WWII scenario.

T/Sgt Salvaotore Antonelli
(100 Points)
Male; Age 25; 5'11''; 160 lbs.; wavy black hair, olive skin. Black eyes
ST: 12 [20] IQ: 12 [20] Speed: 5.75
DX: 12 [20] HT: 11 [10] Move: 4
Dodge: 6 Parry: 10/11  
Damage: Colt M-1911A1, .45 ACP cr 2d+; Punch 1d-2; Kick 1d; Thrust 1d-1; Swing 1d+2.

Advantages

Bomber Crewman (American); Military Rank 2 [10] (Adds to Status); Combat Reflexes [15] (Fright Check: 14); Wealth (Comfortable) [10] (Starting Wealth: $3,000); Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate).

Disadvantages

Extremely Hazardous Duty [-20] (Campaign Disadvantage); Code of Honor (Enlisted Man's) [-10]; Addiction (Tobacco) [-5]; Fanaticism (Patriotism) [-15].

Quirks

Respectful of authority; Afraid of drowning; Practical Joker; Talkative; Likes to fight. [-5]

Skills

Administration-11 [1]; Spear-12 [2] (Parry: 7); Armoury (Vehicular)/TL6-12 [2]; Aviation/TL6-13 [4]; Brawling-14 [4] (Parry: 10); Explosive Ordnance Disposal-11 [2]; First Aid/TL6-12 [1]; Gunner (Machine Gun)/TL6-14 [2]; Guns (Light Automatic)/TL6-14 [1]; Guns (Pistol)/TL6-14 [1]; Guns (Rifle)/TL6-14 [1]; Knife-13 [2] (Parry: 6); Knife Throwing-13 [2]; Leadership-12 [2]; Mechanic (Propeller Plane Engine)/TL6-14 [6]; Motorcycle/TL6-12 [1]; Orienteering-12 [2]; Piloting (Twin-Engine Prop)/TL6-11 [1]; Savoir-Faire (Military)-12 [1]; Scrounging-12 [1]; Tactics (Air-to-Air)/TL6-12 [4]; Tactics (Police)/TL6-11 [2].

Equipment

Uniform, Military (8 lbs.; Pants, shirt, cap, boots, socks, underwear); Boots (with Uniform, Military) (PD 2, DR 2); Helmet, Flight (PD 2, DR 2; 3 lbs.; Includes goggles, headphones, oxygen mask fittings); Leather Flight Suit (PD 1, DR 2; 15 lbs.; +3 HT vs. cold); Colt M-1911A1, .45 ACP (cr 2d+, Skill: 14; 3 lbs.; Malfunction: Ver.; SS: 10; Acc: 2; Half DMG: 175; MAX: 1700; AWt: 0.6; RoF: 3~; Shots: 7+1; ST: 10; Rcl: -2; Hold: -1; TL: 6); Colt M-1911A1 Magazine (DMG ×1, Dmg Mod. ×1; 0.6 lbs.; Quantity: 1; Type: Standard, 1; DMG: ×1; Damage Mod.: ×1; Rounds: 7; TL: 6).

Description

Tech Sergeant Salvatore Antonelli is from the mean streets of Chicago. Joined the Air Corps in '38 because his ma didn't want him to go to prison. The service agreed with him

 

Wolfgang
(103 Points)
Age 18; 6'0", 165 lbs.
ST: 13 [30] IQ: 10 [0] Speed: 6.25
DX: 14 [45] HT: 11 [10] Move: 3
Dodge: 7/9 Parry: 11/16 Block: 8/13  
Damage: Small Shield cr 1d; Warhammer imp 2d+2; Knife (large) cut 1d+1, imp 1d; Throwing Axe cut 2d+1; Broadsword cut 2d, cr 1d+1; Axe (Throwing) cut 2d+1; Punch 1d-1; Kick 1d+1; Thrust 1d; Swing 2d-1.

Advantages

Alertness +2 [10]; Combat Reflexes [15] (Fright Check: 12); High Pain Threshold [10].

Disadvantages

Compulsive Generosity [-5]; Clueless [-10] (Reaction: -2); Impulsiveness [-10]; Glory Hound [-15].

Quirks

Questions authority; Likes blonds; Collects souvenirs from opponents; Lucky number: 7; Constantly interrupts others. [-5]

Skills

Acrobatics-13 [2]; Jumping-13 [½]; Fast-Draw (Knife)-14* [½]; Fast-Draw (sword)-14* [½]; Shield-15 [2]; Brawling-15 [2]; Wrestling-14 [2]; Two-Handed Axe/Mace-15 [4]; Knife-13 [½]; Axe/Mace-15 [4]; Broadsword-13 [1]; Shortsword-11 [0]; Axe Throwing-15 [2]; Armoury/TL3 (Hand Weapons)-10 [2]; Mimicry (Animal Sounds)-12 [1]; Tracking-10 [2]; Climbing-13 [1]; Stealth-13 [1].

*Cost modifiers: Combat Reflexes.

Equipment

Chainmail (PD 3/1, DR 4/2; 25 lbs.; $230; Against impaling: PD 1, DR 2); Chain Coif (PD 3/1, DR 4/2; 4 lbs.; $55); Chainmail Arms (PD 3/1, DR 4/2; 9 lbs.; $70; Against impaling: PD 1, DR 2); Chainmail Legs (PD 3/1, DR 4/2; 15 lbs.; $110; Against impaling: PD 1, DR 2); Small Shield (PD 2, Hits 5/30, cr 1d, Skill: 15, Block: 7; 8 lbs.; $40; Reach: 1); Boots (PD 2, DR 2; 3 lbs.; $80); Leather Gloves (PD 2, DR 2; $30); Warhammer (imp 2d+2, Skill: 15, Parry: 8; 7 lbs.; $100; Reach: 1, 2; ST: 13; Two hands, 1 turn to ready. May get stuck.); Knife (large) (cut 1d+1, imp 1d, Skill: 13, Parry: 6; 1 lb.; $40; Reach: C, 1;C); Throwing Axe (cut 2d+1, Skill: 15, Parry: 8, ×2; 8 lbs.; $120; Reach: 1; ST: 11; Throwable. 1 turn to ready.); Broadsword (cut 2d, cr 1d+1, Skill: 13, Parry: 7; 3 lbs.; Reach: 1; 1; ST: 10); Axe (Throwing) (cut 2d+1, Skill: 15, ×2; 8 lbs.; Acc: 2; SS: 10; Half DMG: 13; MAX: 20); Backpack (small; 3 lbs.; $60; Holds 40 lbs).

Backpack Contents (42 lbs)

Traveller's rations (×40; 20 lbs.; One meal); Gallon wineskin -- water! (8 lbs.; $10); Grapnel hook (2 lbs.; Supports 300 lbs); Heavy rope (10 yards; 5 lbs.; $25; Supports: 1100 lbs; 3/4"); First Aid Kit (2 lbs.; Skill: 6); Personal basics ($5; Cup, spoon, towel, flint, steel, towel, etc.); Blanket (heavy wool; 5 lbs.; $20).

Description

+2 to Fright Check Roll.
 

Characters shown here were created with GURPS Character Builder TM

Questions? Comments? Email me