Johnson 3Gun
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2009 Stages!

Stage 1: Where? How many?

Shotgun Slugs/Rifle

4 long range steel, 10 paper, 5 clays

 

Start position: Behind barrel of choice with either rifle or shotgun at port arms, other firearm in other barrel on safe. Shooter may have only 20 rifle rounds.

 

On start signal: Engage targets as they become visible. Slug targets are neutralized with one hole, rifle with 1 A or 2 C’s or lower, clays must break to score.

 

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Stage 2: Who's the real threat?

3-Gun!

4 long range rifle steel,  6 rifle paper, 8 pistol paper, 8 shotgun plates

 

Start Position: Standing with pump shotgun at port arms bolt forward on empty chamber, pistol with empty chamber in holster, cruiser safe shotgun in barrel, cruiser safe rifle in barrel.

 

Upon signal: Engage beanbag target with 1-2 rounds with pick-up pump. (If you are unable to disable beanbag target with the beanbag rounds, you must do so by hand or foot before continuing the stage.) Abandon Shotgun in barrel, engage pistol targets with pistol, shotgun targets with shotgun, rifle targets with rifle. You MAY NOT reholster during the stage. You may only have one gun in your hands at a time. All guns should be abandoned in provided barrels or buckets.

 

 

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Stage 3:  All Three?

3-Gun

9 rifle, 9 pistol, 9 shotgun slugs

 

Start position: In box, guns loaded in appropriate shooting positions.

 

Upon signal: Proceed to a shooting position, engage 3 steel from all 3 positions within the area. Abandon gun and proceed to next position.

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Stage 4: Snipers, Too!

Rifle

4 paper, 16 long range steel

 

Start position: In position on roof, on target.

 

Upon signal: Engage long range steel from roof, dismount roof, engage paper between roof and position 2, then reengage long range steel from position 2.

 

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Stage 5: All kinds of Targets

Pistol/Rifle

10 paper for either, 5 pistol paper, 5 rifle paper, 6 clays

 

Start position: Behind a table, with pistol on one table, rifle on the other.

 

Upon signal: Retrieve firearm and engage opposite targets from within area as well as the other targets as you see fit. Abandon first gun in barrel or bucket, retrieve other gun and engage the remaining targets.

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Stage 6: SURPRISE!!!!
 
This is not a blind stage or a no walk through stage. It's just a surprise for you when you get here. You will need 15 rounds each of birdshot, pistol and rifle.

Stage 7: Cluster

Shotgun/Pistol

10 pistol paper, 6 clays and 10 steel for either

 

Start position: Loaded Pistol in holster, Loaded shotgun at port arms or in barrel. Shooter may be standing anywhere in area.

 

Upon signal: Engage targets as they become visible. You may not reholster. Paper is pistol only, steel and clays are pistol or shotgun. You must shoot a minimum of 10 rounds from each gun!

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Stage 8: It’s my Fault!

Pistol

18 paper, 5 steel plates, 2 poppers

 

Start Position: Standing in box A,B, or C, loaded pistol in holster.

 

Upon Signal: Engage targets as they become visible from within shooting area V or boxes. (Targets 9 and 10 are sliding targets activated by either popper.)

 

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Stage 9 – Flying, Flipping, Running, Swinging!

Shotgun

4 plates, 12 poppers, 6 swinging clays, 5 flying clays, 2 flipped clays, 1 rabbit

 

Start position: Standing at start, loaded shotgun at low ready.

 

Upon signal: Engage targets as you see them from the path. Poppers may activate moving, flying, flipping or running targets.

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