White-Wolf is by far one
of the best game makers out there. What most types of role-playing games
dedicate a book section to, White-Wolf dedicates an entire system to.
They make some of the most interesting games I have ever played. Out
of all of the rpg's out there, the fanbase is by far one of the most
creative. There are many 'unsanctioned' games created by avid players.
Best example being rules created for Immortals; usually just like Highlander.
The best on-line resource
I've found is B.J.
Zanzibar's World of Darkness. Check it out.
I have a few different characters
for this game that I will post. They appear to be Monty Hall sometimes,
but I have worked hard to make these characters what they are. Also
the games they play in are fairly difficult, and none to easy to survive.
In fact it's pretty good that my favorite is Immortal, because he's
died a lot (always making sure to kill the people responsible of course).
Now FASA
has produced a couple of really high quality rpg's; Shadowrun &
Earthdawn.
I've been playing Shadowrun
since right after it was first released. I have both played it and game-mastered
it. Shadowrun is something that has a completely different flavor from
group to group. You can play the same adventure with different people
and have it be a whole new experience each time. Now I love Shadowrun
because my brain just works great with the system, I have had several
GM's think I had played an adventure before, because I am kicking ass
through the plotline. I am a looting god when it comes to Shadowrun,
I have found ways to loot just about anything I see. My teams have even
managed to capture and resell guard critters on several occasions.
Blackjack's
is excellent for Shadowrun and Strand's
is pretty good for Earthdawn.
As with White-Wolf, I'll
share some of my characters for this game. A couple I've retired since
they were just too tough to play anymore. They have since abandoned
the Shadow world and live lives of luxury in their retirement.

Earthdawn unfortunately I
haven't played very much. I love the game though and it is a great tragedy
that FASA has decided to stop producing it. This game is very versatile,
just like Shadowrun. I have yet to play an actual module.
I have just started Gamemastering
ED. So far all we've done is module type stuff (which isn't very interesting
to hear about). When things start to get a little more versatile I'll
put some updates. Our party consists of an Obsidiman martial artist
(not exactly, but it's a house discipline); Windling Beastmaster, Troll
Cavalryman, Elven Thief, Elven Scout, T'Skrang Nethermancer, and a Windling
Troubadour. So far they've been a pretty well rounded party with the
Thief being about the best fighter :) go fig.
Living
Room Games has bought the rights to produce Earthdawn. Please support
them and keep this awesome game alive
